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Game physics simulation visualization with complex particle interactions and real-time mechanics

Master Game Physics in Melbourne

Real-time mechanics programming for game developers who want depth

Vector Math Fundamentals

You’ll spend the first two weeks building intuition around vectors, dot products, and cross products. These aren’t abstract concepts — they’re the language your physics engine speaks. We don’t just show you formulas. We show you why they work.

Developer explaining vector mathematics concepts at whiteboard with physics diagrams
Physics engine debugging visualization showing collision detection and force calculations in real-time

Collision Detection That Works

Collision detection is where physics gets real. We cover AABB boxes, sphere casting, and separating axis theorem. You’ll build a collision system from scratch and actually understand when to use each approach. Performance matters — we’ll show you how to profile your code and fix bottlenecks.

Learn From People Who’ve Done This

Our instructors aren’t just teachers. They’ve shipped games with physics systems that run at 60fps.

James

James Chen

Lead Instructor, Physics Systems

8 years building physics engines for AAA studios. Worked on collision systems for racing and fighting games. He’s debugged every edge case you’ll encounter.

Alex

Alex Rodriguez

Performance Optimization

Sam

Sam Patel

Real-Time Simulation

Maya

Maya Okonkwo

Advanced Dynamics

How We Got Here

2018

Started Teaching Physics

James realized most game developers didn’t really understand their physics engines. They copied code without knowing why it worked.

2020

Built First Course

We structured everything around actual game problems. Not theory first. Real problems first, then theory.

2022

Melbourne Location Opens

Moved to Melbourne to work with the growing game dev community here. We’re still doing the same thing — deep physics knowledge for developers who care.

Today

300+ Developers Trained

Most are shipping games or working at studios. We know what works because we hear back from people using our teaching in production code.

“Wasn’t sure if I’d actually understand this stuff. But James breaks it down so clearly that it clicked. The collision detection module was the breakthrough for me — suddenly my physics code made sense. I’m actually proud of it now instead of just copying from forums.”

Priya Sharma

Game Developer, Indie Studio

What You’ll Actually Learn

Rigid Body Dynamics

How objects move, rotate, and respond to forces in real-time simulations.

Collision Systems

Building collision detection that’s both accurate and fast enough for games.

Constraint Solving

Making objects stick together, rotate around points, and maintain realistic relationships.

Performance Profiling

Finding bottlenecks and optimizing so your simulations run at 60fps without compromise.

Implementation Patterns

Clean code architecture for physics systems that scales as your games get more complex.

Engine Integration

How to integrate physics with your actual game engine, whether Unity, Unreal, or custom.

How The Course Works

1

Foundation Week

Vector math, matrices, and the math you actually need. We skip the abstract theory and focus on what makes physics work in games.

2

Core Physics

Forces, velocity, acceleration, and integration methods. You’ll build a simple physics system from first principles and watch it work.

3

Collision Detection

AABB, sphere tests, SAT, and raycasting. We compare approaches with actual performance data so you know when to use each one.

4

Response & Constraints

What happens after collision. Constraints, joints, and making objects behave realistically under physics.

5

Optimization

Profiling tools, finding bottlenecks, and techniques that keep your simulation running fast. This is where physics meets game performance.

6

Integration Project

You’ll integrate a complete physics system into a real game engine and ship something that works. No toy projects.

Trusted by Game Studios

Our graduates work at studios across Australia and beyond. They’re shipping games with physics systems they built with confidence.

Recognized by Game Developers Association

300+ Developers Trained

Used in Shipped Games

Featured Courses

Deep dives into physics fundamentals and real-world implementation

Developer working at desk with physics simulation visualizations on monitors

Getting Started With Vector Math in Game Engines

Vector math is the foundation of physics. We’ll break down dot products, cross products, and why they matter for realistic movement.

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Physics simulation visualization showing object collision interactions and force vectors

Collision Detection Algorithms Explained

There’s more than one way to detect collisions. We’ll compare AABB, sphere casting, and SAT methods with real performance numbers.

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Game engine interface showing physics parameters and real-time simulation settings

Optimizing Physics Simulations for Performance

Your physics code can tank frame rates. Learn how to profile, optimize, and keep 60fps while running complex simulations.

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